Changes in this update:
Gameplay
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Momentum! Capture and hold more capture points than your enemy to cause tick damage to their base
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Spawn areas! The uncapturable reload stations are gone, and in their place, the entire spawn area provides increased ammo and health regen.
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Action Feed V2! This should look a bit cooler now.
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Ability Supply Drops! As your base health drops, you'll receive ability supply drops in your base.
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Stat tracking! Stat tracking has been enabled, you'll see some of it on the end screen (This is a VERY work in progress screen)
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Auto start! The game will auto start once enough players have joined.
Abilities
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Flame Tongue no longer treats everyone the same. It now removes ammo from enemies, and removes slows/healing blocks from teammates
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Auto pick-up will only work if you don't have an ability equipped. If you have one, you'll need to use it first.
General
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Map updates. Check out the spectators all around, and what happened to the ground… looks like a warzone.
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Visual fixes and optimisations. These are in progress, we're bringing the UI and HUD more inline with the new art style/map
Known Issues
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The capture points on the HUD don't match the ingame points (there is one missing)
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Abilities are instantly disappearing, rather than doing their fade animations
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We've replaced the square placeholder grass tiles with a placeholder grass texture. It looks quite flat, but don't worry, it'll grow soon. Not really an issue, but just pointing it out, it'll change soon.
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